Nightingale Weapons
Last updated
Last updated
Element: Wind
Ability: Normal
Weapon Skill: Deals elemental damage to enemies. For every 2 turns, heals nearby allies.
Max Weapon Level: 10
Max Modification Level: 10
Element: Wind
Ability: Deadeye
Weapon Skill: Heals the ally with the lowest HP percentage. If the target's HP is low, heals at most 50% more hp. Also, increases the target's Defense by 20% for 3 turns, stacks up to 3 times.
Max Weapon Level: 10
Max Modification Level: 10
Element: Flame
Ability: Deadeye
Weapon Skill: Heals all nearby allies and increases their healing received by 5%. stacks up to 10 times.
Max Weapon Level: 10
Max Modification Level: 10
Element: Ice
Ability: Normal
Weapon Skill: Deal elemental damage to enemies and poisons them for 2 turns, stacks up to 5 times. Poisoned enemies take damage at the end of their turn.
Max Weapon Level: 10
Max Modification Level: 10
Element: Light
Ability: Deadeye
Weapon Skill: Heals all nearby allies. Increases frontal allies' Elemental Resist and rear allies' Elemental Effect by 5% for 2 turns, stacks up to 5 times.
Max Weapon Level: 10
Max Modification Level: 10
Element: Dark
Ability: Deadeye
Weapon Skill: Heals all nearby allies. This skill restores additional HP every 3 turns.
Max Weapon Level: 10
Max Modification Level: 10
Element: Light
Ability: Deadeye
Weapon Skill: Heals all nearby allies and increases their Attack by 5% for 2 turns, stacks up to 5 times.
Max Weapon Level: 10
Max Modification Level: 10
Element: Flame
Ability: Deadeye
Weapon Skill: Heals all nearby allies. If the HP of the nearby ally with the lowest HP is â¤50% before the enemy takes an action or after Nightingale gets attacked, activates emergency mode and heals that ally and causes them to suffer after-effects, reducing their healing received by 33% for 7 turns (stacks up to 3 times). After 3 stacks of after-effects, emergency mode will no longer be activated.
Max Weapon Level: 10
Max Modification Level: 10