Defense Attributes

HP (Health Points)

  • HP is the “life” in the game. When a unit is being attacked, it will lose HP according to the attack damage of the attacker. If HP drops to 0, the unit will be removed from the battlefield.

  • Lost HP can be recovered by healing skills or other support items.

  • There are currently 2 types of HP attributes: Type 1 – direct increase to HP (+100 HP) Type 2 – percentage increase to HP (+24% HP)

Armor:

  • Armor can reduce damage received from True Damage, Element Damage, Physical Damage and Ultimate Skill Damage.

Basic Atk Def (Basic Attack Defense)

  • Basic Atk Def can reduce True Damage, Element Damage and Physical Damage, but cannot reduce Ultimate Skill Damage.

Atk Def (Attack Defense)

  • Atk Def can reduce Element Damage, Physical Damage and Ultimate Skill Damage, but cannot reduce True Damage.

Defense:

  • Reduce Physical Damage

Resist:

  • Reduce Element Damage

Crit Def (Critical Defense)

  • Reduce Critical Damage. Note: this attribute does not reduce the target’s Critical Chance.

Element Def (Element Defense)

  • reduce Element Damage but cannot reduce True Damage.

Phy Def (Physical Defense)

  • reduce Physical Damage but cannot reduce True Damage.

Ulti Def (Ultimate Defense)

  • reduce Ultimate Skill Damage but cannot reduce True Damage.

Human Def (Human Defense)

  • reduce damage inflicted by a unit that is of Human race.

  • does not reduce True Damage.

Cyborg Def (Cyborg Defense)

  • reduce damage inflicted by a unit that is of Cyborg race.

  • does not reduce True Damage.

Mech Def (Mech Defense)

  • reduce damage inflicted by a unit that is of Mech race.

  • does not reduce True Damage.

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