Defense Attributes
HP (Health Points)
HP is the “life” in the game. When a unit is being attacked, it will lose HP according to the attack damage of the attacker. If HP drops to 0, the unit will be removed from the battlefield.
Lost HP can be recovered by healing skills or other support items.
There are currently 2 types of HP attributes: Type 1 – direct increase to HP (+100 HP) Type 2 – percentage increase to HP (+24% HP)
Armor:
Armor can reduce damage received from True Damage, Element Damage, Physical Damage and Ultimate Skill Damage.
Basic Atk Def (Basic Attack Defense)
Basic Atk Def can reduce True Damage, Element Damage and Physical Damage, but cannot reduce Ultimate Skill Damage.
Atk Def (Attack Defense)
Atk Def can reduce Element Damage, Physical Damage and Ultimate Skill Damage, but cannot reduce True Damage.
Defense:
Reduce Physical Damage
Resist:
Reduce Element Damage
Crit Def (Critical Defense)
Reduce Critical Damage. Note: this attribute does not reduce the target’s Critical Chance.
Element Def (Element Defense)
reduce Element Damage but cannot reduce True Damage.
Phy Def (Physical Defense)
reduce Physical Damage but cannot reduce True Damage.
Ulti Def (Ultimate Defense)
reduce Ultimate Skill Damage but cannot reduce True Damage.
Human Def (Human Defense)
reduce damage inflicted by a unit that is of Human race.
does not reduce True Damage.
Cyborg Def (Cyborg Defense)
reduce damage inflicted by a unit that is of Cyborg race.
does not reduce True Damage.
Mech Def (Mech Defense)
reduce damage inflicted by a unit that is of Mech race.
does not reduce True Damage.
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