Vel Kyrie
Last updated
Last updated
Age: 17
Race: Human
Birthday: 23 Jul
Favorite: Origami
Dislike: Everything 'Sarah'
Character Info: Before Vel Kyrie entered the Hero Academy, she was already educated and trained to be a Hero Commander. Since then, she has earned the approval from many senior heroes and her comrades, as well as great recognition from the Hero Academy and government. However, Vel Kyrie has a weak spot for her frenemy, Sarah. They have been competing with each other since childhood and Sarah is currently ahead of her in "points". Right now, Sarah has followed Vel Kyrie and joined the Hero Academy as well. Having experienced the true brutality of war, Vel Kyrie doesn't want her friend to step into real combat on Earth. That's why she intends to lead her Group A partners to crush Sarah in the test which decides the teams given missions on Earth.
Ultimate Skill: Vel Kyrie's Wrath Deals damage and reduces target's defense by 25 for 3 turns. (Damage increases by 10% each turn, and defense reduction effect is improved by 25 every 3 turns)
Passive Skill: Tactical Operation Increase all allies movement range. This effect ends when a basic attack or ultimate skill is used.
Strength:
Vel Kyrie increases the movement range of allies, which allows for tactical positioning and capture strategic positioning early in the battle. Weakness:
Vel Kyrie is not able to hit enemies within 1 grid around her.
Attack
65
HP
450
Defense
45
Resist
50
Vanguard of Justice
Battle Preparation
Ace Student Vel Kyrie
Red Berets
Protection Armor
Demon Prince
Leader of Battle
Fobidden Shackles
Guilty Blast
Flame
Leap
n.a
Chaotic Eclipse
Flame
Leap
n.a
Just Retribution
Flame
Leap
n.a
Solemn Justice
Flame
Leap
n.a
Pain Suppression
Light
Leap
n.a
Forbidden - Spreading Calamity
Dark
Leap
n.a
Innocent Fantasy
Light
Leap
n.a
Final Judgement
Flame
Leap
Yes
Light of Order
Ice
Deadeye
Yes
Upon entering battle, increase all the allies' Attack and Crit Damage by 50% (initially 1 stack, losing 1 stack upon attacking). *Requires the following weapon + equipment Weapon: Final Judgement Equipment: - Headgear: Vel Kyrie's Order - Battlesuit: Vel Kyrie's Identity - Badge: Vel Kyrie's Radiance
At the end of turn 2, Vel Kyrie bombards the area in her front, dealing (800 + 12% of the target's current HP) armor-piercing damage and leaving an EMP field that lasts for 2 turns. Enemies trapped in the field cannot leave the field and takes (400 + 8% of their current HP) armor-piercing damage each turn. *Requires the following weapon + equipment Weapon: Light of Order Equipment: - Headgear: Cervante's Gaze - Battlesuit: Cervante's Tabard - Badge: Cervante's Justice