Sigurd Odinson Weapons
Last updated
Last updated
Element: Wind
Ability: Piercing
Weapon Skill: Deals physical damage, Hero's Attack Seals the target, preventing them from using the ultimate skill. This effect is triggered every 3 turns.
Max Weapon Level: 10
Max Modification Level: 10
Element: Wind
Ability: Piercing
Weapon Skill: Deals physical damage. If the target's HP is above 50%, knocks them back by 2 grids. If the target collides into terrain or another enemy, they take collision damage.
Max Weapon Level: 10
Max Modification Level: 10
Element: Wind
Ability: Piercing
Weapon Skill: Deals physical damage. For every 3 turns, hero's basic attacks trigger an additional strike that deals physical damage and grants the hero Armor equal to 50% of the damage dealt.
Max Weapon Level: 10
Max Modification Level: 10
Element: Dark
Ability: Piercing
Weapon Skill: Deals True Damage to enemies. For every 2 turns, reduces the enemies' Basic Attack Resist by 30% for 3 turns, stacks up to 3 times.
Max Weapon Level: 10
Max Modification Level: 10
Element: Light
Ability: Normal
Weapon Skill: Charges ahead dealing physical damage to enemies; if this skill is used before turn 3, charge ahead again; if Sigurd's HP is below 50%, launch another charge. Each charge knocks the target back by 2 grids. If the target collides into terrain or another enemy the target takes additional physical damage.
Max Weapon Level: 10
Max Modification Level: 10
Element: Dark
Ability: Piercing
Weapon Skill: Deals physical Damage.
Max Weapon Level: 10
Max Modification Level: 10
Element: Light
Ability: Piercing
Weapon Skill: Deals physical damage to enemies. If the target's HP is above 65%, deals additional armor-piercing damage. If the caster's HP is above 65%, deals additional armor-piercing damage.
Max Weapon Level: 10
Max Modification Level: 10
Element: Dark
Ability: Piercing
Weapon Skill: Deals Physical Damage to nearby enemies; At the beginning of your turn, gather nearby enemy targets around you and reduce their Basic Attack Resist by 30% (last until end of the turn). When Sigurd enters battle, he gains 10 stacks of Faith. Each time being attacked, he has an 80% chance to consume 1 stack of Faith and regenerates 5% of his maximum HP. At the end of each turn, for every ally hero within the circle of the cross, 2 levels of faith will be restored. If Faith accumulates to 20 layers, you will solidify your faith and no longer lose them. If you lose all your layers of faith, you will fall into a collapse of faith and no longer have faith.
Max Weapon Level: 10
Max Modification Level: 10
Element: Light
Ability: Piercing
Weapon Skill: Deals Physical Damage to nearby enemies; At the beginning of your turn, gather nearby enemy targets around you and reduce their Basic Attack Resist by 30% (last until end of the turn). When Sigurd enters into Battle, he gains 10 stacks of faith. Each time being attacked, he has an 80% chance to consume 1 stack of Faith and regenerates 5% of his maximum HP. At the end of each turn, for every ally hero within the circle of the cross, 2 levels of faith will be restored. If Faith accumulates to 20 layers, you will solidify your faith and no longer lose them. If you lose all your layers of faith, you will fall into a collapse of faith and no longer have faith.
Max Weapon Level: 10
Max Modification Level: 10
Element: Light
Ability: Piercing
Weapon Skill: Deals elemental damage to nearby enemies. Sigurd's basic attacks trigger Annihilation that deals armor-piercing damage at most 3 times ( can be triggered up to 6 times, has a 50% chance to be triggered after each basic attack). At the end of each turn, Sigurd casts Belief Siphon, absorbing 100 Defense and 100 Resist from a nearby enemy (stacks up to 10 times). When Sigurd enters battle, his ultimate cooldown is reduced by 2.
Max Weapon Level: 10
Max Modification Level: 10