3 Set Equipment
Last updated
Last updated
For every 3 turns, unleashes dragon fire that deals (125+80% of the caster's attack) elemental damage and makes the terrain burn. Equipment: - Headgear: Black Dragon's Will - Battlesuit: Black Dragon's Reverses Scale - Badge: Black Dragon's Eye
After using the ultimate skill, casts scorpion sting that deals (125 + 135% of the caster's attack) physical damage. Equipment: - Headgear: Furysand Sting - Battlesuit: Furysand Carapace - Badge: Furysand Heart
After using the ultimate skill, casts a freezing ray that deals (100 + 120% of the caster's attack) elemental damage, with a 20% chance to freeze the target for 3 turns (initially 1 stack, losing 1 stack whenever attacked). Equipment: - Headgear: Tundra Skeleton - Battlesuit: Tundra Armor - Badge: Tundra Rime
When attacked, counterattacks and deals (75 + 20% of the caster's Attack) True Damage to the attacker. Hero equipped with this skill will receive 50% less healing. Equipment: - Headgear: Blackfire Lord's Judgement - Battlesuit: Blackfire Lord's Armament - Badge: Blackfire Lord's Order
Ultimate skill heals the caster for (75 + 100% of the caster's attack). Also, heals the caster (50 + 25% of the caster's attack) each turn for 3 turns. Equipment: - Headgear: White Empress' Edict - Battlesuit: White Empress' Mood - Badge: White Empress' Radiance
If the hero's HP is below 35% after taking damage, heals all nearby allies for (50 + 50% of the caster's attack), only triggered twice. Equipment: - Headgear: Key of Sanctuary - Battlesuit: Light of Sanctuary - Badge: Seal of Sanctuary
Basic attacks ignite nearby enemies, dealing (70 + 20% of the caster's attack) damage each turn for 5 turns, stacks up to 3 times. Equipment: - Headgear: Burning Radiance - Battlesuit: Burning Tabard - Badge: Burning Ember
During the first 3 turns, if the hero is more than equal or less than 65% HP after taking damage, cast Dreamland Invasion on the attacker, dealing (200 + 15% of the target's Max HP) armor-piercing damage and stuns them for 1 turn (triggered only once). After turn 5, this effect can be triggered again when hero's HP is equal or less than 35%. Equipment: - Headgear: Princess' Thorn - Battlesuit: Princess' Guardian - Badge: Princess' Dreamland
Activate status "Sleeping Charm" on the 2nd, 3rd, and 4th targets which attacked this hero this turn. Deals (200 + 15% max HP) damage and stunning them for 1 turn. Equipment: - Headgear: Sleeping Curse - Battlesuit: Sleeping Shackles - Badge: Sleeping Coffin
If a target attacks this hero 2 times in 1 turn, activate "Dark Lies" status after the 2nd attack. Deals (200 + 15% max HP) damage and stunning them for 1 turn. Equipment: - Headgear: Dark Faith - Battlesuit: Dark Ban - Badge: Dark Evil
When the hero's turn ends, scare all nearby enemies and reduce their attack by 3% for 3 turns (stacks up to 3 times for each action, stacks up to 15 times in total). If the enemies attack when they are close to the hero, reduce their Basic Attack Effect by 5% (for every 3 stacks of Scare, gains a stack of Virtue, stacks up to 12 times). When the hero is defeated, there is a 50% chance to drop a pumpkin. Equipment: - Headgear: Thriller Mask - Battlesuit: Thriller Cloak - Badge: Thriller Seal
Basic attacks have a 30% chance to heal the caster for (75 + 20% of the caster's Attack). Equipment: - Headgear: Supporter's Visor - Battlesuit: Supporter's Uniform - Badge: Supporter's Badge
If the target's HP is below 30% after the attack, deals additional (100 + 30% of the caster's Attack) True Damage. Equipment: - Headgear: Vanguard Visor - Battlesuit: Vanguard Uniform - Badge: Vanguard Badge