Vel Kyrie Weapons
Last updated
Last updated
Element: Flame
Ability: Leap
Weapon Skill: Deals physical damage. At the beginning of every 2 turns, constructs 5 Defense Bonus Positions at Vel Kyrie's location (each position lasts for 2 turns).
Max Weapon Level: 10
Max Modification Level: 10
Element: Flame
Ability: Leap
Weapon Skill: Deals physical damage. If the target's HP is above 50%, deals additional physical damage.
Max Weapon Level: 10
Max Modification Level: 10
Element: Flame
Ability: Leap
Weapon Skill: Deals physical damage. At the beginning of every 2 turns, constructs 5 Attack Bonus Positions at Vel Kyrie's location (each position lasts for 2 turns).
Max Weapon Level: 10
Max Modification Level: 10
Element: Flame
Ability: Leap
Weapon Skill: Deals physical damage. At the beginning of turn 3, constructs 5 Sanctuary Positions that heals their occupiers at Vel Kyrie's location (each position lasts for 3 turns).
Max Weapon Level: 10
Max Modification Level: 10
Element: Light
Ability: Leap
Weapon Skill: Strafe the enemies in front 3 times, each dealing True Damage. This skill deals more damage as the target has less HP, up to a 25% damage bonus.
Max Weapon Level: 10
Max Modification Level: 10
Element: Dark
Ability: Leap
Weapon Skill: Deals physical damage. During the first 3 turns, hero's basic attacks leave a random nano bomb on the target. At the beginning of turn 4, all the bombs explode, dealing 300 physical damage to enemies.
Max Weapon Level: 10
Max Modification Level: 10
Element: Light
Ability: Leap
Weapon Skill: Strafe the enemies in front 3 times, each dealing physical damage to nearby enemies. This skill deals more damage as the target has less HP, up to 25% damage bonus. If there are no enemies in front, grants a barrier.
Max Weapon Level: 10
Max Modification Level: 10
Element: Flame
Ability: Leap
Weapon Skill: Deals physical damage. Upon entering battle, hero gains a 100% damage bonus. This effect decays by 25% each turn. For every 20% HP the target loses, additionally reduces their Defense and Resist by 10% for 1 turn.
Max Weapon Level: 10
Max Modification Level: 10
Element: Ice
Ability: Deadeye
Weapon Skill: Deals elemental damage to nearby enemies. There is a 50% chance to deal additional elemental damage and gains an armor equal to 25% of the damage dealt (triggered at most 3 times). If the target is Mech type, reduces their Human Resist by 15% for 1 turn, stacks at most twice.
Max Weapon Level: 10
Max Modification Level: 10